This post showcases a set of stylized VR gloves designed for an unannounced VR prototype.
In VR, the player’s hands are always visible, so these gloves were built as hand skins meant to communicate different “ability themes” at a glance (readable silhouettes, strong shapes, and bold material separation from a first-person view).
The assets were kept lightweight for real-time VR, using an albedo-only stylized look with a simple roughness pass for basic material response, 512px mirror textures.
Thanks for checking it out!