Antonio Aponte
Antonio Aponte
3D Character Artist
Montevideo, Uruguay

Focused on character art within the gaming industry, my journey over the past decade in 3D visualization has seamlessly intertwined with this passion. With extensive experience at renowned agencies like Publicis, BBDO, and JWT, I've developed a keen eye for detail and a robust skill set that enhances my character creations, bringing depth and realism to virtual personas.

My transition from creating compelling narratives for global brands to sculpting characters in gaming is fueled by a desire to connect with audiences on a new, interactive level. My background equips me with the ability to work under pressure and the understanding of how to weave a story into every texture and model.

Dedicated to lifelong learning, I am consistently refining my skills through industry-relevant courses. This commitment is mirrored in my portfolio, which displays a variety of characters, each with their own story, crafted with precision and care.

As I continue to evolve as a Character Artist, I look forward to collaborating on projects where my contributions can lead to memorable gaming experiences. I am eager to join a team where my experience, coupled with an unyielding drive for improvement, can bring to life characters that engage and inspire.

Skills

3D Modeling

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat

Experience

  • March 2024 - December 2025
    Senior 3D Artist / Technical Artist at ForeVr
    Remote, US

    In my role at ForeVR, I work as a Senior 3D Artist and Technical Artist, focusing on creating optimized 3D models and concept art for a multiplatform project in Meta Horizon Worlds. This game runs on computers, mobile devices, and Meta's VR headset, requiring precise optimization for performance across all platforms. My responsibilities include developing concept art for models and environments, like skybox designs, and producing game-ready 3D assets that are visually engaging and performance-optimized.

    Beyond my core tasks, I actively contribute new ideas and game mechanics to enhance user experience, which has been well-received by the team. Additionally, I learned and applied PopcornFX to create visual effects, leveraging my Unity skills to elevate the game's visuals.

    Key Responsibilities:

    -Concept Art & Optimization: Created concept art for models and environments, optimizing assets for high performance across platforms.

    -3D Asset Production: Developed game-ready 3D models adhering to strict optimization standards for mobile, desktop, and VR platforms.

    -Visual Effects Creation: Applied PopcornFX to enhance the game’s visual appeal within Meta Horizon Worlds.

    -Asset Integration: Implemented models through Unity, ensuring smooth integration and performance.

    Product Collaboration: Proposed new ideas and game mechanics to improve gameplay and user engagement.

    Achievements:

    -Streamlined Workflow: Established an efficient workflow between internal and external teams, reducing iterations by focusing on pre-approved concepts.

    -Innovative Contributions: Constantly provided ideas for new features and mechanics.

  • December 2020 - Present
    Senior 3D Artist at Fs Studio
    Montevideo

    Since February 2023, in my role as a Senior 3D Artist, I've been engaged in crafting 3D environments for Unity, encompassing modeling, texturing, and shader development. This role also involves delving into AR/VR projects, creating immersive virtual environments, and working on demand to meet the diverse needs of our studio. Notable projects include the UPS Training Simulation, where I developed multiple 3D models for training a robotic assistant, and the Google Perception Project, where I aided in standardizing a vast library of 3D assets to USD for cross-platform consistency.

    As the Lead 3D Artist/Technical Artist with WovenAlpha, a Toyota subsidiary, from June 2022 to February 2023, I led a challenging project creating assets for autonomous vehicle training in various simulation platforms, including AR and VR setups. My key responsibilities included 3D modeling, immersive environment design, performance testing, and custom shader creation using Shader Graph for Unity and Unreal Engine. This project significantly enhanced my understanding of the technical and visual demands in advanced simulation projects.

    Earlier, from December 2020 to June 2022, as a Senior 3D Artist/Technical Artist, my focus was on creating 3D environments for Unity, contributing to projects like a virtual convention environment for LDN Holding and agricultural machinery training simulations. This role involved extensive collaboration on AR/VR projects, crafting AI training environments, and supporting mobile application development. During this period, I honed skills in performance optimization, visual effects creation, and developed a quick adaptation to new challenges. My journey here enriched my teamwork abilities and technical support skills in the 3D art process.

  • January 2023 - June 2023
    3D Character Artist / Technical Artist at Widow Games
    Buenos Aires, AR

    As a contractor serving as a 3D Artist/Technical Artist for Widow Games, I played a pivotal role in the entire process of creating game assets and characters. My work spanned from conceptualization to the delivery of Game Ready assets. I specialized in using a Real Illusion Character Creator pipeline, utilizing livelink for Unreal 5 to produce in-game animation.

    A key part of my role was collaborating with the prototype team in shaping the aesthetic vision of their new game, LifeMeta (LifeMeta). I brought both my technical expertise and artistic skillset to the project, significantly contributing to the game's overall design and feel. Additionally, I worked closely with the Lead Designer to optimize all 3D materials necessary for the Game Engine.

    Additional Contributions:

    -I was responsible for the aesthetic direction of the crowdfunding campaign, ensuring that the visuals effectively communicated the game's concept and appeal.

    -As a lead for junior artists, I guided their development and collaborated with the senior 2D artist in creating additional graphic material.

    I- took charge of creating the game environment in Unreal 5, which was used to produce a promotional video as well as for the first playable demo.

    -My various UI proposals for avatar creation became a source of inspiration and were instrumental in the development process.

  • September 2020 - February 2021
    3D Artist at Widow Games
    Buenos Aires

    As a Senior 3D Artist at Widow Games, working remotely, my role as an independent contractor involved the full spectrum of game asset and character creation, from initial concept to game-ready delivery. I was pivotal in partnering with the Lead Designer to optimize all 3D assets for the game engine.

    Key Contributions:

    -I played a central role in shaping the game's art direction, a style that persists today, encompassing everything from conceptual design to creating all icons and interactive 3D props.

    -During the modeling and conceptualization stages, I ensured each asset aligned with the game's aesthetic and thematic vision.

    -My work extended to integrating models into the game engine, crafting necessary Unity prefabs, and managing file organization for smooth integration.

  • September 2019 - March 2020
    Sr. Art Director / Creative at Pimod
    Montevideo, UY

    Making graphic material, image compositing, retouch and 2D / 3D illustrations for various projects. Conceptualization and development of advertising campaigns for clients. Preparation, review and monitoring of the artwork and / or audiovisual for ongoing campaigns .

  • July 2016 - May 2019
    Graphic Designer / Art Director at Corporacion JWT
    Montevideo

    In my role, I was responsible for creating graphic material, image compositing, retouching, and producing 2D/3D illustrations for various projects. I played a key role in the conceptualization and development of advertising campaigns for a diverse clientele.

    Significant Contributions:

    -For the 2018 World Cup, I designed the main illustration for Pepsi's campaign featuring Uruguayan football players, where I created a portrayal of Josema, capturing the spirit of the event and the essence of the brand.

    -I developed three graphic pieces for Paso de los Toros, which were submitted to a local advertising awards festival, showcasing creativity and brand alignment.

    -I crafted the press graphic version for the viral campaign of Biotop, effectively translating the campaign's core message and visual appeal for print media.

    Clients:

    Worked with prominent clients including FNC (Pepsi, Zillertal, H20, Paso de los Toros), Montevideo Shopping, Hilton Garden Inn, Conaprole, FOX, Nestle, Canarias, Anita, Abitad, Teleron, etc.

  • February 2014 - June 2016
    Graphic Designer / Art Director at Publicis

    As Art Director at Publicis Venezuela, I specialized in graphic design and 3D illustration, contributing to promotional campaigns and trade marketing. I led advertising campaigns, forging visual narratives and promotional elements aligned with brand visions. I maintained high standards of quality in visual content, collaborating with renowned clients such as Nestlé and Renault, integrating motion graphics and 3D design to strengthen brand and consumer interaction.

    Achievements and Responsibilities:

    -Orchestrated the artistic direction and executed the 3D modeling for Anita's campaign, whose creative excellence was recognized as a finalist at El Ojo Local (2016) in the category of Best Piece of Venezuela and won the Bronze at the ANDA Awards (2016) in the Monomedia Commercial Campaign category.

    -At the request of Damián Campos' creative team, I conceptualized and generated 3D illustrations and visualizations that were fundamental for the award-winning Getty Images campaign, ensuring the achievement of Gold at the ANDA Awards (2014) in the Monomedia Commercial Campaign and Press and Magazine Campaign in Corporate Image categories, as well as Silver in Graphic Production of Poster.

    Website:

    Publicis Venezuela

  • June 2012 - February 2012
    Junior Graphic Designer / Art Director at BBDO
    Caracas

    At ZEA BBDO, I contributed to the creation of graphic material and image composition, including 2D and 3D illustrations, for various projects. I led the conceptualization and development of advertising campaigns for clients such as PepsiCo Food and Beverages, Zoom, Dempere Aesthetic Clinic, Electrolux, Visa, Golden, Hp, and Polar Ice.

    Achievements and Responsibilities:

    -Designed and executed the 2D illustration and retouching for a Baygon insecticide campaign, which was recognized as a Finalist in the Sol de Iberoamérica (2013) in the Home Care category and won a Bronze at the ANDA Awards (2013) in the Press and Magazine Category for Cleaning Products.

    -Created three illustrated pieces for Zoom Deliveries, where I performed the 2D illustrations, achieving a Bronze in the ANDA Awards (2013) in the Press and Magazine Category for Corporate Image.

    -Developed three illustrations for Dempere Aesthetic Clinic, achieving Finalist status at the Ojo de Iberoamérica (2012) in the Local Eye category.

    http://www.zeabbdo.com/#home